Cosmetic
The RoBro 3000 is a community-created cosmetic item for all classes. It is a saucer-shaped robot that floats behind the player’s left shoulder. It features a spinning parabolic antenna on the top, a lens that flashes with the team’s color on the front, a team-colored stripe, an on/off button, and a thruster that emits a [...]
Secondary weapon
The Lugermorph is a promotional secondary weapon for the Scout and Engineer. It is based on the pistol used by Max from the Sam & Max franchise.
Primary weapon
The Shotgun is the default secondary weapon for the Soldier, Pyro, and Heavy, and the default primary weapon for the Engineer. It is a pump-action, sawed-off shotgun. The Shotgun deals high damage at close range. However, its damage falloff at range and low accuracy makes it weak in long-ranged firefights.
Primary weapon
The Frontier Justice is an unlockable primary weapon for the Engineer. It is a large, vintage pump-action shotgun with ornate engravings on its sides, along with a large wooden stock. A team-colored cylindrical capacitor with an antenna is attached to the right side.
Cosmetic
Max’s Severed Head is a promotional cosmetic item for all classes. It is a hat based on the head of Max from the Sam & Max franchise; the top half of a white rabbit’s head, with two black beady eyes, a pink nose, jagged upper teeth, and long, floppy ears.
Primary weapon
The Shotgun is the default secondary weapon for the Soldier, Pyro, and Heavy, and the default primary weapon for the Engineer. It is a pump-action, sawed-off shotgun. The Shotgun deals high damage at close range. However, its damage falloff at range and low accuracy makes it weak in long-ranged firefights.
Primary weapon
The Shotgun is the default secondary weapon for the Soldier, Pyro, and Heavy, and the default primary weapon for the Engineer. It is a pump-action, sawed-off shotgun. The Shotgun deals high damage at close range. However, its damage falloff at range and low accuracy makes it weak in long-ranged firefights.
Primary weapon
The Shotgun is the default secondary weapon for the Soldier, Pyro, and Heavy, and the default primary weapon for the Engineer. It is a pump-action, sawed-off shotgun. The Shotgun deals high damage at close range. However, its damage falloff at range and low accuracy makes it weak in long-ranged firefights.
Primary weapon
The Shotgun is the default secondary weapon for the Soldier, Pyro, and Heavy, and the default primary weapon for the Engineer. It is a pump-action, sawed-off shotgun. The Shotgun deals high damage at close range. However, its damage falloff at range and low accuracy makes it weak in long-ranged firefights.
Melee weapon
The Wrench, also known as the Uhlman Build-Matic Wrench, is the default melee weapon for the Engineer. It is a monkey wrench with an antique design. The primary function of the Wrench is to upgrade and repair Dispensers, Teleporters, and Sentry Guns. In addition, while placed buildings construct themselves, striking them with the Wrench causes [...]
Cosmetic
The Pithy Professional is a community-created cosmetic item for all classes. It is a tan pith helmet with straps, wrapped on top of its brim by team-colored cloth.
Cosmetic
The Noble Amassment of Hats is a cosmetic item for all classes. It is a black top hat atop a Modest Pile of Hat.